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flutter App optimization

  • avoid costly work in build() since build() can be invoked frequently when ancestor Widgets rebuild

  • avoid calling setState() high up in the tree

  • Use the lazy methods, with callbacks,when building large grids or lists, that way only the visible portion of the screen is built at startup time

  • avoid invoke saveLayer(),including

    • opacity widget
    • shaderMask
    • colorFilter
    • Clip
    • Text
    • addition:Clipping doesn’t call saveLayer() but is still costly

    Ways to avoid calls to saveLayer():

    • To implement fading in an image, consider using the FadeInImage
    • using the border Radius property instead of applying a clipping rectangle
  • build and display frames in 16ms

  • build subtree widget once and pass it as a child to the AnimatedBuilder

  • pre-clip image before animating it

  • avoid using constructors with a concrete List of children if most of the children are not visible on screen

source:https://flutter.dev/docs/perf/rendering/best-practices